﻿using System;
using System.Collections.Generic;
 using UnityEngine;
using System.Text;

 
   public class WeaponRifle:IWeapon
{
       protected override void SetEffectDisplayTime()
       {
           mEffectDisplayTime = 0.3f;
       }

       protected override void PlayBulletEffect(Vector3 targetPosition)
       {
           DoPlayBulletEffect(0.1f,targetPosition);
       }

       protected override void PlaySound()
       {
           DoPlaySould("Rifle");
       }
}
 
 
